This site was built rather quickly as I never expected the evolution simulation to be greenlit by steam. It started out as a purely intellectual exercise and worked better than I had hoped for. I am quite pleased to have the opportunity to publish a fully playable game built on the evolution engine and am eager to get started! That said, there are a lot of components that I need to work on including this site :)
Stay tuned and bear with me!
Thanks again for all the support!!!
Good news, Grubby Monster Games has just been certified a Zombie Free Game by the USDU. Many companies tout that their games contain only organic zombies or free range zombies but I think that clearly misses the point. A number companies even claim to be zombie free while replacing their zombies with imitation zombie. Again, we can all agree, this is not really what today's modern zombie free gamer is looking for. Not only is it a cheap substitute its also a gateway game to more zombie filled games. Oh sure it starts out small but pretty soon you are playing games that are practically 100% undead.
Its also important to note that the USDU has very strict guidelines about not only the use of the living challenged in the content of a game but in the making of a game. As we are all aware most major corporations in the gaming industry have replaced the bulk of their developers with zombies for little to no pay. Even companies that don't directly use zombies are primarily outsourcing to countries with less restrictive laws regarding the use and abuse of the undead in the software development industry. I could go on all day but just be confident that when you play a Grubby Monster Game, currently one, you can be certain that no zombies were harmed in the making of the game.
This started as a random thought many years ago where I considered if it were possible to create digital creatures that evolved. It started out as a simple project but quickly became very complicated, although that is what I would have expected. My first attempt was based on a grid world and the creatures evolved to find food and compete. The system worked although it was ugly and unidirectional. The higher level creatures evolved to be large formless masses that simply drifted in one direction.
Apparently steam requires a trailer before I can publish the early access version of Evolution. As I have very little video creation skills I used a MacBook to create this very subtle trailer: